

The shooting mechanics were stiff and awkward, juggling them against the genetic plasmid powers never felt natural, and the whole game creaked and strained on the shaky foundation of the aging Unreal 2.5 engine. The RPG elements, so complex and elegantly interwoven throughout System Shock 2, were dramatically scaled back, one might even say dumbed down. These issues infuriated me and neatly stripped the luster and hype right off BioShock, which in turn led me to put a much more critical eye to the game itself. As a final insult, the game’s widescreen mode wasn’t even true widescreen it didn’t widen the FOV, but instead simply chopped the top and bottom off a 4:3 aspect ratio and zoomed the image in.

You could reinstall BioShock a measly two times before you had to call tech support to get more online activation keys. Trying to reinstall it didn’t help, and threw up another roadblock: the game’s stranglehold SecuROM DRM interpreted this as multiple users installing the game on the same machine, and it got cranky with me. BioShock frequently and randomly crashed on me, mocking my smartly optimized new rig. Then I got it home and played it, or rather attempted to.įor a number of gamers like me, BioShock was a mess at launch. I distinctly remember spending another $60 on BioShock, its shimmering iridescent box art gleaming in the afternoon sun on the way back to the car. In August 2007, I was a starving college student who had just built a new gaming PC, eagerly anticipating the spiritual sequel to 1999’s System Shock 2 that creative director Ken Levine had finally gotten off the ground. Great work all around, and since there really isn’t a whole lot more to say about this port, I’d like to explore why these games are so timeless, what they mean to me, and why you should absolutely pick them up on Switch if you haven’t already played them, or are just keen to revisit them. Virtuous Games and Blind Squirrel have outdone themselves, maintaining a nearly constant 30 fps at a dynamic resolution that looks crisp in both docked and portable mode. If you want the short version, this is a fantastic port of the BioShock trilogy for Nintendo Switch. I was not one of those people, and revisiting the BioShock trilogy for its Nintendo Switch release brings back a lot of memories.

The opening plane crash, the novel setting of a ruined underwater objectivist utopia, Andrew Ryan’s stirring, chilling opening monologue, it all added up to a tour-de-force that kept people enraptured for the whole ride thereafter. For a lot of gamers, Ken Levine and Irrational Games’s first-person horror RPG BioShock made one hell of a first impression.
